unreal.PVDirectionalParams

class unreal.PVDirectionalParams

Bases: StructBase

PVDirectional Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVGrowerParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apical_random_angle (float): [Read-Write] Random angle added to each apical growth step.

    Per-step random tilt of the growing tip in degrees. 0 = perfectly straight. 5-15 = natural wobble. Higher values produce wandering, irregular branch paths.

  • axillary_random_angle (float): [Read-Write] Random angle added to each new side branch’s first segment.

    Per-branch initial direction jitter. Useful to break the regularity of phyllotaxy without changing the pattern itself.

  • codominent_random_angle (float): [Read-Write] Random angle added to bifurcated branches.

    Only effective when bifurcation is enabled. Adds variation to the split angles for natural-looking splits.