unreal.PVDirectionalParams¶
- class unreal.PVDirectionalParams¶
Bases:
StructBasePVDirectional Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVGrowerParams.h
Editor Properties: (see get_editor_property/set_editor_property)
apical_random_angle(float): [Read-Write] Random angle added to each apical growth step.Per-step random tilt of the growing tip in degrees. 0 = perfectly straight. 5-15 = natural wobble. Higher values produce wandering, irregular branch paths.
axillary_random_angle(float): [Read-Write] Random angle added to each new side branch’s first segment.Per-branch initial direction jitter. Useful to break the regularity of phyllotaxy without changing the pattern itself.
codominent_random_angle(float): [Read-Write] Random angle added to bifurcated branches.Only effective when bifurcation is enabled. Adds variation to the split angles for natural-looking splits.