unreal.PVData

class unreal.PVData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSpatialData

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.