unreal.PVCarveParams¶
- class unreal.PVCarveParams¶
Bases:
StructBasePVCarve Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVCarve.h
Editor Properties: (see get_editor_property/set_editor_property)
carve(float): [Read-Write] How much of the structure to remove (0 = none, 1 = aggressive).Controls how much of the structure is removed according to the chosen Carve Basis. Lower values keep more geometry; higher values trim more.
carve_basis(CarveBasis): [Read-Write] Reference rule used to trim the plant.LengthFromRoot: distance measured from the plant’s root/trunk base (along the branch graph). FromBottom: relative height starting from the plant’s lowest point. ZPosition: absolute world-space Z. Radius: branch thickness.