unreal.POV¶
- class unreal.POV(location: Vector = Ellipsis, rotation: Rotator = Ellipsis, fov: float = 0.0)¶
Bases:
StructBasePoint Of View structure used in Camera calculations
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
fov(float): [Read-Write] FOV anglelocation(Vector): [Read-Write] Locationrotation(Rotator): [Read-Write] Rotation