unreal.PFMExporterBlueprintAPI
¶
- class unreal.PFMExporterBlueprintAPI(outer=None, name='None')¶
Bases:
unreal.Interface
PFMExporter Blueprint API
C++ Source:
Plugin: WarpUtils
Module: PFMExporter
File: IPFMExporterBlueprintAPI.h
- export_pfm(src_mesh, origin, width, height, file_name) → bool¶
Generate PFM file from static mesh. The UV channel must be defined, assigned range 0..1 used as screen surface. Origin assigned by function arg, or by default used mesh parent.
- Parameters
src_mesh (StaticMeshComponent) – Static mesh with assigned UV channel, used as export source of PFM file
origin (SceneComponent) – (Optional) Custom cave origin node, if not defined, used SrcMesh parent
width (int32) – Output PFM mesh texture width
height (int32) – Output PFM mesh texture height
file_name (str) – Output PFM file name
- Returns
true, if success
- Return type