unreal.PCapWorkflowCustomization

class unreal.PCapWorkflowCustomization(outer: Object | None = None, name: Name | str = 'None')

Bases: PCapDataAsset

Data asset class to let users build a series of phases in Mocap Manager

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapWorkflowCustomization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_uid (Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.

  • on_p_cap_customization_modified (OnPCapCustomizationModified): [Read-Write]

  • workflow_phases (Array[MocapManagerPhase]): [Read-Write]

property on_p_cap_customization_modified: OnPCapCustomizationModified

[Read-Write]

Type:

(OnPCapCustomizationModified)

property workflow_phases: None

[Read-Only]

Type:

(Array[MocapManagerPhase])