unreal.PCapWorkflowCustomization¶
- class unreal.PCapWorkflowCustomization(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCapDataAssetData asset class to let users build a series of phases in Mocap Manager
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapWorkflowCustomization.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_uid(Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.on_p_cap_customization_modified(OnPCapCustomizationModified): [Read-Write]workflow_phases(Array[MocapManagerPhase]): [Read-Write]
- property on_p_cap_customization_modified: OnPCapCustomizationModified¶
[Read-Write]
- Type:
(OnPCapCustomizationModified)