unreal.MocapManagerPhase

class unreal.MocapManagerPhase(phase_name: Name = 'None', icon: Texture2D = Ellipsis, is_enabled: bool = False, workflow_phase_ui_panel_class: Class = Ellipsis)

Bases: StructBase

Mocap Manager Phase

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapWorkflowCustomization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • icon (Texture2D): [Read-Write] Icon to use on the phase button on the Mocap Manager UI

  • is_enabled (bool): [Read-Write] Bool to determine if Mocap Manager should use this phase

  • phase_name (Name): [Read-Write] Name to use for this phase. It should be unique among all the other phase names

  • workflow_phase_ui_panel_class (Class): [Read-Write] UI Panel to use for this phase. Must be of class defined by WorkflowPhaseUIBaseClass in DefaultPerformanceCaptureWorkflow.ini

property icon: Texture2D

[Read-Only] Icon to use on the phase button on the Mocap Manager UI

Type:

(Texture2D)

property is_enabled: bool

[Read-Only] Bool to determine if Mocap Manager should use this phase

Type:

(bool)

property phase_name: Name

[Read-Only] Name to use for this phase. It should be unique among all the other phase names

Type:

(Name)

property workflow_phase_ui_panel_class: Class

[Read-Only] UI Panel to use for this phase. Must be of class defined by WorkflowPhaseUIBaseClass in DefaultPerformanceCaptureWorkflow.ini

Type:

(Class)