unreal.MocapManagerPhase¶
- class unreal.MocapManagerPhase(phase_name: Name = 'None', icon: Texture2D = Ellipsis, is_enabled: bool = False, workflow_phase_ui_panel_class: Class = Ellipsis)¶
Bases:
StructBaseMocap Manager Phase
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapWorkflowCustomization.h
Editor Properties: (see get_editor_property/set_editor_property)
icon(Texture2D): [Read-Write] Icon to use on the phase button on the Mocap Manager UIis_enabled(bool): [Read-Write] Bool to determine if Mocap Manager should use this phasephase_name(Name): [Read-Write] Name to use for this phase. It should be unique among all the other phase namesworkflow_phase_ui_panel_class(Class): [Read-Write] UI Panel to use for this phase. Must be of class defined by WorkflowPhaseUIBaseClass in DefaultPerformanceCaptureWorkflow.ini
- property is_enabled: bool¶
[Read-Only] Bool to determine if Mocap Manager should use this phase
- Type:
(bool)