unreal.PCapDialogObject

class unreal.PCapDialogObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Utility object for choosing a content browser path in a message dialog.

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • path (DirectoryPath): [Read-Write] Choose a folder for your Performance Capture data

property path: DirectoryPath

[Read-Write] Choose a folder for your Performance Capture data

Type:

(DirectoryPath)