unreal.PCapDialogObject¶
- class unreal.PCapDialogObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUtility object for choosing a content browser path in a message dialog.
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
path(DirectoryPath): [Read-Write] Choose a folder for your Performance Capture data
- property path: DirectoryPath¶
[Read-Write] Choose a folder for your Performance Capture data
- Type: