unreal.PCapDataAsset¶
- class unreal.PCapDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PrimaryDataAssetPerformance Capture DataAsset. Contains references to assets used for Performance Capture Workflows
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_uid(Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.