unreal.PCGWorldVolumetricQueryParams¶
- class unreal.PCGWorldVolumetricQueryParams(ignore_pcg_hits: bool = False, ignore_self_hits: bool = False, collision_channel: CollisionChannel = Ellipsis, trace_complex: bool = False, actor_tag_filter: PCGWorldQueryFilterByTag = Ellipsis, actor_tags_list: str = '', ignore_landscape_hits: bool = False, search_for_overlap: bool = False)¶
Bases:
PCGWorldCommonQueryParamsPCGWorld Volumetric Query Params
C++ Source:
Plugin: PCG
Module: PCG
File: PCGWorldData.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_tag_filter(PCGWorldQueryFilterByTag): [Read-Write]actor_tags_list(str): [Read-Write]collision_channel(CollisionChannel): [Read-Write]ignore_landscape_hits(bool): [Read-Write]ignore_pcg_hits(bool): [Read-Write] If true, will ignore hits/overlaps on content created from PCG.ignore_self_hits(bool): [Read-Write]search_for_overlap(bool): [Read-Write] Controls whether we are trying to find an overlap with physical objects (true) or to find empty spaces that do not contain anything (false)trace_complex(bool): [Read-Write] Queries against complex collision if enabled, performance warning