unreal.PCGWorldRayHitData¶
- class unreal.PCGWorldRayHitData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSurfaceDataExecutes collision queries against world collision.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGWorldData.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_shape(PCGCollisionShape): [Read-Write] Parameters for either using a line trace or specifying a collision shape for a sweep.keep_zero_density_points(bool): [Read-Write]local_bounds(Box): [Read-Only]query_params(PCGWorldRayHitQueryParams): [Read-Write]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.transform(Transform): [Read-Only]
- property collision_shape: PCGCollisionShape¶
[Read-Write] Parameters for either using a line trace or specifying a collision shape for a sweep.
- Type:
- property query_params: PCGWorldRayHitQueryParams¶
[Read-Write]
- Type: