unreal.PCGWorldCommonQueryParams
¶
- class unreal.PCGWorldCommonQueryParams(ignore_pcg_hits: bool = False, ignore_self_hits: bool = False, collision_channel: CollisionChannel = Ellipsis, trace_complex: bool = False, actor_tag_filter: PCGWorldQueryFilterByTag = Ellipsis, actor_tags_list: str = '', ignore_landscape_hits: bool = False, get_reference_to_actor_hit: bool = False)¶
Bases:
StructBase
PCGWorld Common Query Params
C++ Source:
Plugin: PCG
Module: PCG
File: PCGWorldData.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_tag_filter
(PCGWorldQueryFilterByTag): [Read-Write]actor_tags_list
(str): [Read-Write]collision_channel
(CollisionChannel): [Read-Write]get_reference_to_actor_hit
(bool): [Read-Write]ignore_landscape_hits
(bool): [Read-Write]ignore_pcg_hits
(bool): [Read-Write] If true, will ignore hits/overlaps on content created from PCG.ignore_self_hits
(bool): [Read-Write]trace_complex
(bool): [Read-Write] Queries against complex collision if enabled, performance warning
- property actor_tag_filter: PCGWorldQueryFilterByTag¶
[Read-Write]
- Type:
- property collision_channel: CollisionChannel¶
[Read-Write]
- Type: