unreal.PCGUnionData¶
- class unreal.PCGUnionData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCachePCGUnion Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGUnionData.h
Editor Properties: (see get_editor_property/set_editor_property)
data(Array[PCGSpatialData]): [Read-Only]density_function(PCGUnionDensityFunction): [Read-Write]keep_zero_density_points(bool): [Read-Write]metadata(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedtarget_actor(Actor): [Read-Write]union_type(PCGUnionType): [Read-Write]
- add_data(data) None¶
Add Data
- Parameters:
data (PCGSpatialData) –
- property density_function: PCGUnionDensityFunction¶
[Read-Write]
- Type:
- initialize(a, b) None¶
Initialize
- Parameters:
a (PCGSpatialData) –
b (PCGSpatialData) –
- property union_type: PCGUnionType¶
[Read-Write]
- Type: