unreal.PCGTransformPointsSettings

class unreal.PCGTransformPointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGTransform Points Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTransformPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_offset (bool): [Read-Write] Set offset in world space

  • absolute_rotation (bool): [Read-Write] Set rotation directly instead of additively

  • absolute_scale (bool): [Read-Write] Set scale directly instead of multiplicatively

  • apply_to_attribute (bool): [Read-Write] If the operation should be applied to a Transform attribute instead of the point transform.

  • attribute_name (Name): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • offset_max (Vector): [Read-Write]

  • offset_min (Vector): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • recompute_seed (bool): [Read-Write] Recompute the seed for each new point using its new location

  • rotation_max (Rotator): [Read-Write]

  • rotation_min (Rotator): [Read-Write]

  • scale_max (Vector): [Read-Write]

  • scale_min (Vector): [Read-Write]

  • seed (int32): [Read-Write]

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • uniform_scale (bool): [Read-Write] Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property absolute_offset: bool

[Read-Write] Set offset in world space

Type:

(bool)

property absolute_rotation: bool

[Read-Write] Set rotation directly instead of additively

Type:

(bool)

property absolute_scale: bool

[Read-Write] Set scale directly instead of multiplicatively

Type:

(bool)

property apply_to_attribute: bool

[Read-Write] If the operation should be applied to a Transform attribute instead of the point transform.

Type:

(bool)

property attribute_name: Name

[Read-Write]

Type:

(Name)

property offset_max: Vector

[Read-Write]

Type:

(Vector)

property offset_min: Vector

[Read-Write]

Type:

(Vector)

property recompute_seed: bool

[Read-Write] Recompute the seed for each new point using its new location

Type:

(bool)

property rotation_max: Rotator

[Read-Write]

Type:

(Rotator)

property rotation_min: Rotator

[Read-Write]

Type:

(Rotator)

property scale_max: Vector

[Read-Write]

Type:

(Vector)

property scale_min: Vector

[Read-Write]

Type:

(Vector)

property uniform_scale: bool

[Read-Write] Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.

Type:

(bool)