unreal.PCGToolDrawTargetNormal¶
- class unreal.PCGToolDrawTargetNormal¶
Bases:
EnumBaseEPCGTool Draw Target Normal
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGInteractiveToolCommon.h
- ALIGN_TO_PREVIOUS: PCGToolDrawTargetNormal = Ellipsis¶
Align to the previous spline point’s up vector.
- Type:
2
- EXPLICIT: PCGToolDrawTargetNormal = Ellipsis¶
Drawn points will adopt an explicit normal.
- Type:
3
- HIT_NORMAL: PCGToolDrawTargetNormal = Ellipsis¶
Drawn points will adopt the impact normal.
- Type:
0
- WORLD_UP: PCGToolDrawTargetNormal = Ellipsis¶
Drawn points will adopt the world up normal.
- Type:
1