unreal.PCGTextureFilter¶
- class unreal.PCGTextureFilter¶
Bases:
EnumBaseMethod used to determine the value for a sample based on the value of nearby texels.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTextureData.h
- BILINEAR: PCGTextureFilter = Ellipsis¶
Bilinearly interpolates the values of the four nearest texels to the sample location.
- Type:
1
- POINT: PCGTextureFilter = Ellipsis¶
Takes the value of whatever texel the sample lands in.
- Type:
0