unreal.PCGTextureData¶
- class unreal.PCGTextureData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGBaseTextureDataPCGTexture Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTextureData.h
Editor Properties: (see get_editor_property/set_editor_property)
bounds(Box): [Read-Only]center_offset(Vector2D): [Read-Write]color_channel(PCGTextureColorChannel): [Read-Write]density_function(PCGTextureDensityFunction): [Read-Write] deprecated: Property ‘DensityFunction’ is deprecated.filter(PCGTextureFilter): [Read-Write] Method used to determine the value for a sample based on the value of nearby texels.height(int32): [Read-Only]keep_zero_density_points(bool): [Read-Write]local_bounds(Box): [Read-Only]rotation(float): [Read-Write] Rotation to apply when sampling texture.successfully_initialized(bool): [Read-Only]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.texel_size(float): [Read-Write] The size of one texel in cm, used when calling ToPointData.texture(Texture): [Read-Only]texture_index(int32): [Read-Only]tile_bounds(Box2D): [Read-Write]tiling(Vector2D): [Read-Write]transform(Transform): [Read-Only]use_advanced_tiling(bool): [Read-Write] Whether to tile the source or to stretch it to fit target area.use_density_source_channel(bool): [Read-Write]use_tile_bounds(bool): [Read-Write]width(int32): [Read-Only]