unreal.PCGSubdivideSplineSettings¶
- class unreal.PCGSubdivideSplineSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSubdivisionBaseSettingsPCGSubdivide Spline Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSubdivideSpline.h
Editor Properties: (see get_editor_property/set_editor_property)
accept_incomplete_subdivision(bool): [Read-Write] If the subdivision with a given grammar doesn’t fill the entire spline, setting it to true makes it a valid case.break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_color_attribute_name(Name): [Read-Write] Name of the Debug Color output attribute name, ignored if Forward Attributes From Modules Info is true.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]forward_attributes_from_modules_info(bool): [Read-Write] Do a match and set with the incoming modules info, only if the modules info is passed as input.grammar_selection(PCGGrammarSelection): [Read-Write] An encoded string that represents how to apply a set of rules to a series of defined modules.is_final_attribute_name(Name): [Read-Write] Name of the attribute labeling the final output point from the final module.is_first_attribute_name(Name): [Read-Write] Name of the attribute labeling the first output point from the first module.module_height(double): [Read-Write] The height of each placed module.module_height_as_attribute(bool): [Read-Write] Select the module height from an attribute.module_height_attribute(PCGAttributePropertyInputSelector): [Read-Write] Selection will be used as the module height for placed modules.module_index_attribute_name(Name): [Read-Write] Name of the module index output attribute name.module_info_as_input(bool): [Read-Write] Set it to true to pass the info as attribute set.modules_info(Array[PCGSubdivisionSubmodule]): [Read-Write] Fixed array of modules used for the subdivision.modules_info_attribute_names(PCGSubdivisionModuleAttributeNames): [Read-Write] Fixed array of modules used for the subdivision.output_debug_color_attribute(bool): [Read-Write]output_extremity_attributes(bool): [Read-Write] Output attributes labeling the first and final points after subdivision.output_module_index_attribute(bool): [Read-Write]output_scalable_attribute(bool): [Read-Write]output_size_attribute(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.scalable_attribute_name(Name): [Read-Write] Name of the Scalable output attribute name, ignored if Forward Attributes From Modules Info is true.seed(int32): [Read-Write]seed_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute to use to drive seed selection. It should be convertible to an integer.size_attribute_name(Name): [Read-Write] Name of the Size output attribute name, ignored if Forward Attributes From Modules Info is true.symbol_attribute_name(Name): [Read-Write] Name of the Symbol output attribute name.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.use_seed_attribute(bool): [Read-Write] Controls whether we’ll use an attribute to drive random seeding for stochastic processes in the subdivision.
- property accept_incomplete_subdivision: bool¶
[Read-Write] If the subdivision with a given grammar doesn’t fill the entire spline, setting it to true makes it a valid case.
- Type:
(bool)
- property is_final_attribute_name: Name¶
[Read-Write] Name of the attribute labeling the final output point from the final module.
- Type:
(Name)
- property is_first_attribute_name: Name¶
[Read-Write] Name of the attribute labeling the first output point from the first module.
- Type:
(Name)
- property module_height_as_attribute: bool¶
[Read-Write] Select the module height from an attribute.
- Type:
(bool)
- property module_height_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Selection will be used as the module height for placed modules.
- property module_index_attribute_name: Name¶
[Read-Write] Name of the module index output attribute name.
- Type:
(Name)