unreal.PCGStaticMeshSpawnerEntry

class unreal.PCGStaticMeshSpawnerEntry(weight: int = 0, mesh: StaticMesh = Ellipsis, override_collision_profile: bool = False, collision_profile: CollisionProfileName = Ellipsis)

Bases: StructBase

PCGStatic Mesh Spawner Entry

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGStaticMeshSpawner.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_profile (CollisionProfileName): [Read-Write]

  • mesh (StaticMesh): [Read-Write]

  • override_collision_profile (bool): [Read-Write]

  • weight (int32): [Read-Write]

property collision_profile: CollisionProfileName

[Read-Write]

Type:

(CollisionProfileName)

property mesh: StaticMesh

[Read-Write]

Type:

(StaticMesh)

property override_collision_profile: bool

[Read-Write]

Type:

(bool)

property weight: int

[Read-Write]

Type:

(int32)