unreal.PCGStaticMeshSpawnerEntry
¶
- class unreal.PCGStaticMeshSpawnerEntry(weight: int = 0, mesh: StaticMesh = Ellipsis, override_collision_profile: bool = False, collision_profile: CollisionProfileName = Ellipsis)¶
Bases:
StructBase
PCGStatic Mesh Spawner Entry
C++ Source:
Plugin: PCG
Module: PCG
File: PCGStaticMeshSpawner.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_profile
(CollisionProfileName): [Read-Write]mesh
(StaticMesh): [Read-Write]override_collision_profile
(bool): [Read-Write]weight
(int32): [Read-Write]
- property collision_profile: CollisionProfileName¶
[Read-Write]
- Type:
- property mesh: StaticMesh¶
[Read-Write]
- Type: