unreal.PCGSplineToMeshSettings

class unreal.PCGSplineToMeshSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGDynamicMeshBaseSettings

PCGSpline to Mesh Settings

C++ Source:

  • Plugin: PCGGeometryScriptInterop

  • Module: PCGGeometryScriptInterop

  • File: PCGSplineToMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • curve_offset (double): [Read-Write] How much offset to apply to curves.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • end_shapes (OpenCurveEndShapes): [Read-Write] The shape of the ends of offset curves.

  • error_tolerance (double): [Read-Write] How far to allow the triangulation boundary can deviate from the spline curve before we add more vertices

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • flatten_method (FlattenCurveMethod): [Read-Write] Whether and how to flatten the curves. If curves are flattened, they can also be offset.

  • flip_result (bool): [Read-Write] Whether to flip the facing direction of the generated mesh.

  • join_method (OffsetJoinMethod): [Read-Write] The shape of joins between segments of an offset curve.

  • miter_limit (double): [Read-Write] How far a miter join can extend before it is replaced by a square join.

  • offset_closed_curves (OffsetClosedCurvesMethod): [Read-Write] Whether and how to apply offset to closed curves.

  • open_curves (OffsetOpenCurvesMethod): [Read-Write] How to handle open curves: Either offset them, or treat them as closed curves.

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • thickness (double): [Read-Write] If > 0, Extrude the triangulation by this amount.

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.