unreal.PCGSplineToMeshSettings¶
- class unreal.PCGSplineToMeshSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGDynamicMeshBaseSettingsPCGSpline to Mesh Settings
C++ Source:
Plugin: PCGGeometryScriptInterop
Module: PCGGeometryScriptInterop
File: PCGSplineToMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]curve_offset(double): [Read-Write] How much offset to apply to curves.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]end_shapes(OpenCurveEndShapes): [Read-Write] The shape of the ends of offset curves.error_tolerance(double): [Read-Write] How far to allow the triangulation boundary can deviate from the spline curve before we add more verticesexecute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]flatten_method(FlattenCurveMethod): [Read-Write] Whether and how to flatten the curves. If curves are flattened, they can also be offset.flip_result(bool): [Read-Write] Whether to flip the facing direction of the generated mesh.join_method(OffsetJoinMethod): [Read-Write] The shape of joins between segments of an offset curve.miter_limit(double): [Read-Write] How far a miter join can extend before it is replaced by a square join.offset_closed_curves(OffsetClosedCurvesMethod): [Read-Write] Whether and how to apply offset to closed curves.open_curves(OffsetOpenCurvesMethod): [Read-Write] How to handle open curves: Either offset them, or treat them as closed curves.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]thickness(double): [Read-Write] If > 0, Extrude the triangulation by this amount.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.