unreal.PCGSplineSamplerSettings¶
- class unreal.PCGSplineSamplerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGSpline Sampler Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSplineSampler.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]sampler_params(PCGSplineSamplerParams): [Read-Write]seed(int32): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property params: PCGSplineSamplerParams¶
‘params’ was renamed to ‘sampler_params’.
- Type:
deprecated
- property sampler_params: PCGSplineSamplerParams¶
[Read-Write]
- Type: