unreal.PCGSpawnActorOption

class unreal.PCGSpawnActorOption

Bases: EnumBase

EPCGSpawn Actor Option

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSpawnActor.h

COLLAPSE_ACTORS: PCGSpawnActorOption = Ellipsis

Extracts the mesh(es) from the actor class and creates a single merged representation instead and merges graph execution if needed.

Type:

0

MERGE_PCG_ONLY: PCGSpawnActorOption = Ellipsis

Spawns actors as-is but any PCG component on the actor will merge into a single graph execution.

Type:

1

NO_MERGING: PCGSpawnActorOption = Ellipsis

Spawns one actor per point.

Type:

2