unreal.PCGSpawnActorOption¶
- class unreal.PCGSpawnActorOption¶
Bases:
EnumBaseEPCGSpawn Actor Option
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSpawnActor.h
- COLLAPSE_ACTORS: PCGSpawnActorOption = Ellipsis¶
Extracts the mesh(es) from the actor class and creates a single merged representation instead and merges graph execution if needed.
- Type:
0
- MERGE_PCG_ONLY: PCGSpawnActorOption = Ellipsis¶
Spawns actors as-is but any PCG component on the actor will merge into a single graph execution.
- Type:
1
- NO_MERGING: PCGSpawnActorOption = Ellipsis¶
Spawns one actor per point.
- Type:
2