unreal.PCGSkinnedMeshSelector

class unreal.PCGSkinnedMeshSelector(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

PCGSkinned Mesh Selector

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSkinnedMeshSelector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_override_attributes (Array[Name]): [Read-Write]

  • mesh_attribute (PCGAttributePropertyInputSelector): [Read-Write] Attribute in the input data that contains the path to the skinned mesh to spawn.

  • template_descriptor (PCGSoftSkinnedMeshComponentDescriptor): [Read-Write]

  • use_attribute_material_overrides (bool): [Read-Write]

property material_override_attributes: None

[Read-Write]

Type:

(Array[Name])

property mesh_attribute: PCGAttributePropertyInputSelector

[Read-Write] Attribute in the input data that contains the path to the skinned mesh to spawn.

Type:

(PCGAttributePropertyInputSelector)

property use_attribute_material_overrides: bool

[Read-Write]

Type:

(bool)