unreal.PCGSkinnedMeshSelector¶
- class unreal.PCGSkinnedMeshSelector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectPCGSkinned Mesh Selector
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSkinnedMeshSelector.h
Editor Properties: (see get_editor_property/set_editor_property)
material_override_attributes(Array[Name]): [Read-Write]mesh_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute in the input data that contains the path to the skinned mesh to spawn.template_descriptor(PCGSoftSkinnedMeshComponentDescriptor): [Read-Write]use_attribute_material_overrides(bool): [Read-Write]
- property mesh_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute in the input data that contains the path to the skinned mesh to spawn.