unreal.PCGSkinnedMeshPackedCustomData

class unreal.PCGSkinnedMeshPackedCustomData(sequence_index: int = 0, num_custom_data_floats: int = 0, custom_data: None = [])

Bases: StructBase

PCGSkinned Mesh Packed Custom Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSkinnedMeshInstanceDataPackerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_data (Array[float]): [Read-Write]

  • num_custom_data_floats (int32): [Read-Write]

  • sequence_index (int32): [Read-Write]

property custom_data: None

[Read-Write]

Type:

(Array[float])

property num_custom_data_floats: int

[Read-Write]

Type:

(int32)

property sequence_index: int

[Read-Write]

Type:

(int32)