unreal.PCGSkinnedMeshPackedCustomData¶
- class unreal.PCGSkinnedMeshPackedCustomData(sequence_index: int = 0, num_custom_data_floats: int = 0, custom_data: None = [])¶
Bases:
StructBasePCGSkinned Mesh Packed Custom Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSkinnedMeshInstanceDataPackerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_data(Array[float]): [Read-Write]num_custom_data_floats(int32): [Read-Write]sequence_index(int32): [Read-Write]