unreal.PCGSettingsInterface¶
- class unreal.PCGSettingsInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGDataPCGSettings Interface
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]enabled(bool): [Read-Write]
- property break_debugger: bool¶
[Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.
- Type:
(bool)
- property debug_settings: PCGDebugVisualizationSettings¶
[Read-Write]
- Type: