unreal.PCGSettings
¶
- class unreal.PCGSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsInterface
Base class for settings-as-data in the PCG framework
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]filter_on_tags
(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposepass_through_filtered_out_inputs
(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed
(int32): [Read-Write]tags_applied_on_output
(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property determinism_settings: PCGDeterminismSettings¶
[Read-Write]
- Type:
- property filter_on_tags: None¶
[Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose