unreal.PCGSampleTextureSettings¶
- class unreal.PCGSampleTextureSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsSamples color of texture at each point.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSampleTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]clamp_output_density(bool): [Read-Write] Controls whether the output density should be clamped or not.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]density_merge_function(PCGDensityMergeOperation): [Read-Write] Controls the behavior of density computation with respect to initial data.description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]texture_mapping_method(PCGTextureMappingMethod): [Read-Write] Whether to treat the sample positions as being in 0-1 UV space. If method is Planar then the coordinates will be transformed according to the texture settings.tiling_mode(PCGTextureAddressMode): [Read-Write] Overrides the texture’s tiling to wrap or clamp its UVs.trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.uv_coordinates_attribute(PCGAttributePropertyInputSelector): [Read-Write] The attribute that provides sample positions for sampling the texture.
- property clamp_output_density: bool¶
[Read-Write] Controls whether the output density should be clamped or not.
- Type:
(bool)
- property density_merge_function: PCGDensityMergeOperation¶
[Read-Write] Controls the behavior of density computation with respect to initial data.
- Type:
- property texture_mapping_method: PCGTextureMappingMethod¶
[Read-Write] Whether to treat the sample positions as being in 0-1 UV space. If method is Planar then the coordinates will be transformed according to the texture settings.
- Type:
- property tiling_mode: PCGTextureAddressMode¶
[Read-Write] Overrides the texture’s tiling to wrap or clamp its UVs.
- Type:
- property uv_coordinates_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] The attribute that provides sample positions for sampling the texture.