unreal.PCGPrimitiveData¶
- class unreal.PCGPrimitiveData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCachePCGPrimitive Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPrimitiveData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points(bool): [Read-Write]metadata(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedprimitive(PrimitiveComponent): [Read-Only]target_actor(Actor): [Read-Write]voxel_size(Vector): [Read-Write] ~End UPCGSpatialDataWithPointCache implementation
- property primitive: PrimitiveComponent¶
[Read-Only]
- Type: