unreal.PCGPointMatchAndSetSettings¶
- class unreal.PCGPointMatchAndSetSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsThis settings class is used to create a PCG node that will apply a “Match and Set” operation on the point data it consumes as input. E.g. for a given point, if it matches with something in the Match & Set object, it will set a value on the point.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPointMatchAndSet.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]match_and_set_instance(PCGMatchAndSetBase): [Read-Only] Instance of MatchAndSetType, stores the data that will be used in these settings.match_and_set_type(type(Class)): [Read-Write] Defines the type of Match & Set object to use.seed(int32): [Read-Write]set_target(PCGAttributePropertyOutputSelector): [Read-Write] “Set” part of the Match & Set - defines what will be changed in the operationset_target_type(PCGMetadataTypes): [Read-Write] If the “Set” part is an attribute, then the type must be provideduse_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property match_and_set_instance: PCGMatchAndSetBase¶
[Read-Only] Instance of MatchAndSetType, stores the data that will be used in these settings.
- Type:
- set_match_and_set_type(match_and_set_type) None¶
Recreates the match & set instance stored in this settings object if needed.
- property set_target: PCGAttributePropertyOutputSelector¶
[Read-Write] “Set” part of the Match & Set - defines what will be changed in the operation
- property set_target_type: PCGMetadataTypes¶
[Read-Write] If the “Set” part is an attribute, then the type must be provided
- Type: