unreal.PCGPointFilterThresholdSettings

class unreal.PCGPointFilterThresholdSettings(inclusive: bool = False, use_constant_threshold: bool = False, threshold_attribute: PCGAttributePropertyInputSelector = [], use_spatial_query: bool = False, attribute_types: PCGMetadataTypesConstantStruct = Ellipsis)

Bases: StructBase

PCGPoint Filter Threshold Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPointFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_types (PCGMetadataTypesConstantStruct): [Read-Write]

  • inclusive (bool): [Read-Write] If the threshold in included or excluded from the range.

  • threshold_attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • use_constant_threshold (bool): [Read-Write]

  • use_spatial_query (bool): [Read-Write] If the threshold data is Point data, it will sample input points in threshold data. Always true with Spatial data.

property attribute_types: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property inclusive: bool

[Read-Write] If the threshold in included or excluded from the range.

Type:

(bool)

property threshold_attribute: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property use_constant_threshold: bool

[Read-Write]

Type:

(bool)

property use_spatial_query: bool

[Read-Write] If the threshold data is Point data, it will sample input points in threshold data. Always true with Spatial data.

Type:

(bool)