unreal.PCGPinProperties¶
- class unreal.PCGPinProperties(label: Name = 'None', allowed_types: PCGDataType = 0, allow_multiple_data: bool = False, allow_multiple_connections: bool = False, advanced_pin: bool = False)¶
Bases:
StructBasePCGPin Properties
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPin.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_pin(bool): [Read-Write] Advanced pin will be hidden by default in the UI and will be shown only if the user extend the node (in the UI) to see advanced pins.allow_multiple_connections(bool): [Read-Write]allow_multiple_data(bool): [Read-Write]allowed_types(PCGDataType): [Read-Write]label(Name): [Read-Write]tooltip(Text): [Read-Write]
- property advanced_pin: bool¶
[Read-Write] Advanced pin will be hidden by default in the UI and will be shown only if the user extend the node (in the UI) to see advanced pins.
- Type:
(bool)
- property allowed_types: PCGDataType¶
[Read-Write]
- Type: