unreal.PCGParamData¶
- class unreal.PCGParamData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGDataClass to hold execution parameters that will be consumed in nodes of the graph
C++ Source:
Plugin: PCG
Module: PCG
File: PCGParamData.h
- filter_params_by_key(key: int) PCGParamData¶
deprecated: ‘filter_params_by_key’ was renamed to ‘k2_filter_params_by_key’.
- filter_params_by_name(name: Name) PCGParamData¶
deprecated: ‘filter_params_by_name’ was renamed to ‘k2_filter_params_by_name’.
- find_metadata_key(name) int64¶
Returns the entry for the given name
- Parameters:
name (Name)
- Return type:
int64
- find_or_add_metadata_key(name) int64¶
Creates an entry for the given name, if not already added
- Parameters:
name (Name)
- Return type:
int64
- k2_filter_params_by_key(key) PCGParamData¶
K2 Filter Params by Key
- Parameters:
key (int64)
- Return type:
- k2_filter_params_by_name(name) PCGParamData¶
Creates a new params that keeps only a given key/name
- Parameters:
name (Name)
- Return type: