unreal.PCGParamData

class unreal.PCGParamData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGData

Class to hold execution parameters that will be consumed in nodes of the graph

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGParamData.h

filter_params_by_key(key: int) PCGParamData

deprecated: ‘filter_params_by_key’ was renamed to ‘k2_filter_params_by_key’.

filter_params_by_name(name: Name) PCGParamData

deprecated: ‘filter_params_by_name’ was renamed to ‘k2_filter_params_by_name’.

find_metadata_key(name) int64

Returns the entry for the given name

Parameters:

name (Name)

Return type:

int64

find_or_add_metadata_key(name) int64

Creates an entry for the given name, if not already added

Parameters:

name (Name)

Return type:

int64

k2_filter_params_by_key(key) PCGParamData

K2 Filter Params by Key

Parameters:

key (int64)

Return type:

PCGParamData

k2_filter_params_by_name(name) PCGParamData

Creates a new params that keeps only a given key/name

Parameters:

name (Name)

Return type:

PCGParamData