unreal.PCGOuterIntersectionSettings¶
- class unreal.PCGOuterIntersectionSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsWithDynamicInputsPCGOuter Intersection Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGOuterIntersectionElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]density_function(PCGIntersectionDensityFunction): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]filter_on_tags(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeignore_pins_with_no_input(bool): [Read-Write] If enabled, dynamic input pins that have no incoming data will be bypassed during the intersection operation calculation, which would otherwise result in an empty result.keep_zero_density_points(bool): [Read-Write] [EDITOR ONLY] If enabled, output points with a density value of 0 will NOT be automatically filtered out.pass_through_filtered_out_inputs(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed(int32): [Read-Write]tags_applied_on_output(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property density_function: PCGIntersectionDensityFunction¶
[Read-Write]
- Type: