unreal.PCGMetadataTrigSettings¶
- class unreal.PCGMetadataTrigSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMetadataSettingsBasePCGMetadata Trig Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMetadataTrigOpElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]filter_on_tags(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeinput_source1(PCGAttributePropertyInputSelector): [Read-Write]input_source2(PCGAttributePropertyInputSelector): [Read-Write]operation(PCGMedadataTrigOperation): [Read-Write]output_data_from_pin(Name): [Read-Write] By default, output is taken from first non-param pin (aka if the second pin is a point data, the output will be this point data). You can change it to any available input pin.output_target(PCGAttributePropertyOutputSelector): [Read-Write]pass_through_filtered_out_inputs(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed(int32): [Read-Write]tags_applied_on_output(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property input_source1: PCGAttributePropertyInputSelector¶
[Read-Write]
- property input_source2: PCGAttributePropertyInputSelector¶
[Read-Write]
- property operation: PCGMedadataTrigOperation¶
[Read-Write]
- Type: