unreal.PCGMetadataStringOpSettings¶
- class unreal.PCGMetadataStringOpSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMetadataSettingsBasePCGMetadata String Op Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMetadataStringOpElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]input_source1(PCGAttributePropertyInputSelector): [Read-Write]input_source2(PCGAttributePropertyInputSelector): [Read-Write]input_source3(PCGAttributePropertyInputSelector): [Read-Write]operation(PCGMetadataStringOperation): [Read-Write]output_data_from_pin(Name): [Read-Write] By default, output is taken from first non-param pin (aka if the second pin is a point data, the output will be this point data). You can change it to any available input pin.output_target(PCGAttributePropertyOutputSelector): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property input_source1: PCGAttributePropertyInputSelector¶
[Read-Write]
- property input_source2: PCGAttributePropertyInputSelector¶
[Read-Write]
- property input_source3: PCGAttributePropertyInputSelector¶
[Read-Write]
- property operation: PCGMetadataStringOperation¶
[Read-Write]
- Type: