unreal.PCGMetadataPartitionKernel

class unreal.PCGMetadataPartitionKernel(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGComputeKernel

PCGMetadata Partition Kernel

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMetadataPartitionKernel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • kernel_flags (int32): [Read-Only] Specifying certain memory access flags allows for optimizations such as kernel fusing.

  • kernel_source (ComputeKernelSource): [Read-Write] The compute kernel source asset. A kernel’s source may be authored by different mechanisms; e.g. HLSL text, VPL graph, ML Meta Lang, etc