unreal.PCGMetadataMathsSettings¶
- class unreal.PCGMetadataMathsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMetadataSettingsBasePCGMetadata Maths Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMetadataMathsOpElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]force_op_to_double(bool): [Read-Write] For operations that can yield floating point values, if the input type are ints, use this option to force the output attribute to be double.force_rounding_op_to_int(bool): [Read-Write] For rounding operation, if the input type is float or double, use this option to force the output attribute to be int64.input_source1(PCGAttributePropertyInputSelector): [Read-Write]input_source2(PCGAttributePropertyInputSelector): [Read-Write]input_source3(PCGAttributePropertyInputSelector): [Read-Write]operation(PCGMetadataMathsOperation): [Read-Write]output_data_from_pin(Name): [Read-Write] By default, output is taken from first non-param pin (aka if the second pin is a point data, the output will be this point data). You can change it to any available input pin.output_target(PCGAttributePropertyOutputSelector): [Read-Write]seed(int32): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property force_op_to_double: bool¶
[Read-Write] For operations that can yield floating point values, if the input type are ints, use this option to force the output attribute to be double.
- Type:
(bool)
- property force_rounding_op_to_int: bool¶
[Read-Write] For rounding operation, if the input type is float or double, use this option to force the output attribute to be int64.
- Type:
(bool)
- property input_source1: PCGAttributePropertyInputSelector¶
[Read-Write]
- property input_source2: PCGAttributePropertyInputSelector¶
[Read-Write]
- property input_source3: PCGAttributePropertyInputSelector¶
[Read-Write]
- property operation: PCGMetadataMathsOperation¶
[Read-Write]
- Type: