unreal.PCGMetadataMakeVectorSettings

class unreal.PCGMetadataMakeVectorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGMetadataSettingsBase

PCGMetadata Make Vector Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMetadataMakeVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • expose_to_library (bool): [Read-Write]

  • input_source1 (PCGAttributePropertyInputSelector): [Read-Write]

  • input_source2 (PCGAttributePropertyInputSelector): [Read-Write]

  • input_source3 (PCGAttributePropertyInputSelector): [Read-Write]

  • input_source4 (PCGAttributePropertyInputSelector): [Read-Write]

  • make_vector3_op (PCGMetadataMakeVector3): [Read-Write]

  • make_vector4_op (PCGMetadataMakeVector4): [Read-Write]

  • output_data_from_pin (Name): [Read-Write] By default, output is taken from first non-param pin (aka if the second pin is a point data, the output will be this point data). You can change it to any available input pin.

  • output_target (PCGAttributePropertyOutputSelector): [Read-Write]

  • output_type (PCGMetadataTypes): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property input_source1: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property input_source2: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property input_source3: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property input_source4: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property make_vector3_op: PCGMetadataMakeVector3

[Read-Write]

Type:

(PCGMetadataMakeVector3)

property make_vector4_op: PCGMetadataMakeVector4

[Read-Write]

Type:

(PCGMetadataMakeVector4)

property output_type: PCGMetadataTypes

[Read-Write]

Type:

(PCGMetadataTypes)