unreal.PCGMetadataDomainID

class unreal.PCGMetadataDomainID(flag: PCGMetadataDomainFlag = Ellipsis, custom_flag: int = 0, debug_name: Name = 'None')

Bases: StructBase

PCGMetadata Domain ID

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMetadataCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_flag (int32): [Read-Write]

  • debug_name (Name): [Read-Write]

  • flag (PCGMetadataDomainFlag): [Read-Write]

property custom_flag: int

[Read-Write]

Type:

(int32)

property debug_name: Name

[Read-Write]

Type:

(Name)

property flag: PCGMetadataDomainFlag

[Read-Write]

Type:

(PCGMetadataDomainFlag)