unreal.PCGMetadataDomainID¶
- class unreal.PCGMetadataDomainID(flag: PCGMetadataDomainFlag = Ellipsis, custom_flag: int = 0, debug_name: Name = 'None')¶
Bases:
StructBasePCGMetadata Domain ID
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMetadataCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_flag(int32): [Read-Write]debug_name(Name): [Read-Write]flag(PCGMetadataDomainFlag): [Read-Write]
- property flag: PCGMetadataDomainFlag¶
[Read-Write]
- Type: