unreal.PCGMeshSelectorByAttribute¶
- class unreal.PCGMeshSelectorByAttribute(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMeshSelectorBasePCGMesh Selector by Attribute
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshSelectorByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_name(Name): [Read-Write]material_override_attributes(Array[Name]): [Read-Write]template_descriptor(PCGSoftISMComponentDescriptor): [Read-Write]use_attribute_material_overrides(bool): [Read-Write]