unreal.PCGMeshSamplerSettings¶
- class unreal.PCGMeshSamplerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsSample points on a mesh
C++ Source:
Plugin: PCGGeometryScriptInterop
Module: PCGGeometryScriptInterop
File: PCGMeshSampler.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]filter_on_tags(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposenon_uniform_sampling_options(GeometryScriptNonUniformPointSamplingOptions): [Read-Write]pass_through_filtered_out_inputs(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeremove_hidden_triangles(bool): [Read-Write] Post-processing pass after voxelization to remove hidden triangles.requested_lod_type(GeometryScriptLODType): [Read-Write] LOD type to use when creating DynamicMesh from specified StaticMesh.sampling_method(PCGMeshSamplingMethod): [Read-Write]sampling_options(GeometryScriptMeshPointSamplingOptions): [Read-Write] Poisson Sampling parametersseed(int32): [Read-Write]static_mesh_path(SoftObjectPath): [Read-Write] Soft Object Path to the mesh to sample from. Will be loaded.tags_applied_on_output(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_red_as_density(bool): [Read-Write] In “One Point Per Vertex” option, will assign point density from the red component of the vertex color.use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.voxel_size(float): [Read-Write] Size of a voxel for the voxelization.voxelize(bool): [Read-Write] Enable voxelisation as a preparation pass. Can be more expensive given the VoxelSize.
- property non_uniform_sampling_options: GeometryScriptNonUniformPointSamplingOptions¶
[Read-Write]
[Read-Write] Post-processing pass after voxelization to remove hidden triangles.
- Type:
(bool)
- property requested_lod_type: GeometryScriptLODType¶
[Read-Write] LOD type to use when creating DynamicMesh from specified StaticMesh.
- Type:
- property sampling_method: PCGMeshSamplingMethod¶
[Read-Write]
- Type:
- property sampling_options: GeometryScriptMeshPointSamplingOptions¶
[Read-Write] Poisson Sampling parameters
- property static_mesh_path: SoftObjectPath¶
[Read-Write] Soft Object Path to the mesh to sample from. Will be loaded.
- Type: