unreal.PCGMatchAndSetAttributesSettings¶
- class unreal.PCGMatchAndSetAttributesSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsThis class creates a PCG node that can match, select by weight or match & select by weight a ‘matching’ entry in a provided Attribute Set with multiple entries. E.g. for a given point, if the point has the same specified attribute as the matching attribute in the attribute set, then we will copy all the other non-selection attributes to the point.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMatchAndSetAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]find_nearest(bool): [Read-Write] Controls whether the match operation will return the nearest match and not only match on equality.input_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute from the point data to select & match.input_weight_attribute(PCGAttributePropertyInputSelector): [Read-Write] Input weight from the points, assumed to be in the [0, 1] range.keep_unmatched(bool): [Read-Write] Controls whether points that have no valid match in the attribute set are kept as is (default values) or removed from the output.match_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute from the attribute set to match against.match_attributes(bool): [Read-Write] Controls whether selection of the attribute set values to copy will be done by matching point-to-attribute set (true) or done randomly (false).max_distance_for_nearest_match(PCGMetadataTypesConstantStruct): [Read-Write] Constant value that establishes the maximum distance an entry can be from its nearest match to be selectedmax_distance_input_attribute(PCGAttributePropertyInputSelector): [Read-Write]max_distance_mode(PCGMatchMaxDistanceMode): [Read-Write] Controls whether the match operation has a maximum distance on which to reject points that would be too far from the nearest value.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_input_weight_attribute(bool): [Read-Write] Controls whether we will use the attribute provided in the Input Weight Attribute to perform entry selection.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.use_weight_attribute(bool): [Read-Write] Controls whether we will consider the weights, as determined by the Weight Attribute values on the attribute set.warn_if_no_match_data(bool): [Read-Write] Controls whether we will emit a warning and return nothing if there is no provided attribute set.warn_on_attribute_cast(bool): [Read-Write]weight_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute to weight more or less some entries from the attribute set.
- property find_nearest: bool¶
[Read-Write] Controls whether the match operation will return the nearest match and not only match on equality.
- Type:
(bool)
- property input_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute from the point data to select & match.
- property input_weight_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Input weight from the points, assumed to be in the [0, 1] range.
- property keep_unmatched: bool¶
[Read-Write] Controls whether points that have no valid match in the attribute set are kept as is (default values) or removed from the output.
- Type:
(bool)
- property match_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute from the attribute set to match against.
- property match_attributes: bool¶
[Read-Write] Controls whether selection of the attribute set values to copy will be done by matching point-to-attribute set (true) or done randomly (false).
- Type:
(bool)
- property max_distance_for_nearest_match: PCGMetadataTypesConstantStruct¶
[Read-Write] Constant value that establishes the maximum distance an entry can be from its nearest match to be selected
- Type:
- property max_distance_input_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property max_distance_mode: PCGMatchMaxDistanceMode¶
[Read-Write] Controls whether the match operation has a maximum distance on which to reject points that would be too far from the nearest value.
- Type:
- property use_input_weight_attribute: bool¶
[Read-Write] Controls whether we will use the attribute provided in the Input Weight Attribute to perform entry selection.
- Type:
(bool)
- property use_weight_attribute: bool¶
[Read-Write] Controls whether we will consider the weights, as determined by the Weight Attribute values on the attribute set.
- Type:
(bool)
- property warn_if_no_match_data: bool¶
[Read-Write] Controls whether we will emit a warning and return nothing if there is no provided attribute set.
- Type:
(bool)
- property weight_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute to weight more or less some entries from the attribute set.