unreal.PCGManagedComponent¶
- class unreal.PCGManagedComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGManagedResourcePCGManaged Component
C++ Source:
Plugin: PCG
Module: PCG
File: PCGManagedResource.h
Editor Properties: (see get_editor_property/set_editor_property)
crc(PCGCrc): [Read-Only]generated_component(ActorComponent): [Read-Write]is_marked_unused(bool): [Read-Only]
- property generated_component: ActorComponent¶
[Read-Write]
- Type: