unreal.PCGLoadAlembicSettings

class unreal.PCGLoadAlembicSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGExternalDataSettings

PCGLoad Alembic Settings

C++ Source:

  • Plugin: PCGExternalDataInterop

  • Module: PCGExternalDataInterop

  • File: PCGLoadAlembicElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alembic_file_path (FilePath): [Read-Write]

  • attribute_mapping (Map[str, PCGAttributePropertyInputSelector]): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • conversion_flip_handedness (bool): [Read-Write] Flips rotation direction (W), useful together with swizzling

  • conversion_rotation (Vector): [Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).

  • conversion_scale (Vector): [Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • setup (PCGLoadAlembicStandardSetup): [Read-Write]

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property alembic_file_path: FilePath

[Read-Write]

Type:

(FilePath)

property conversion_flip_handedness: bool

[Read-Write] Flips rotation direction (W), useful together with swizzling

Type:

(bool)

property conversion_rotation: Vector

[Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).

Type:

(Vector)

property conversion_scale: Vector

[Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.

Type:

(Vector)

setup_from_standard(setup) None

Setup from Standard

Parameters:

setup (PCGLoadAlembicStandardSetup)