unreal.PCGLoadAlembicSettings¶
- class unreal.PCGLoadAlembicSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGExternalDataSettingsPCGLoad Alembic Settings
C++ Source:
Plugin: PCGExternalDataInterop
Module: PCGExternalDataInterop
File: PCGLoadAlembicElement.h
Editor Properties: (see get_editor_property/set_editor_property)
alembic_file_path(FilePath): [Read-Write]attribute_mapping(Map[str, PCGAttributePropertyInputSelector]): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]conversion_flip_handedness(bool): [Read-Write] Flips rotation direction (W), useful together with swizzlingconversion_rotation(Vector): [Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).conversion_scale(Vector): [Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]setup(PCGLoadAlembicStandardSetup): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property conversion_flip_handedness: bool¶
[Read-Write] Flips rotation direction (W), useful together with swizzling
- Type:
(bool)
- property conversion_rotation: Vector¶
[Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).
- Type:
(Vector)
- property conversion_scale: Vector¶
[Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.
- Type:
(Vector)
- setup_from_standard(setup) None¶
Setup from Standard
- Parameters:
setup (PCGLoadAlembicStandardSetup)